![]() ![]() Once you've loaded your data in the creation kit and have saved to create your plugin, navigate to the Audio section in the Object Window. I recommend you read through this tutorial first. So save often! You will want to know the basics of using the creation kit and navigating through the object window to be able to do this. I say buggy because it crashes on me frequently as I've seen it does for a lot of other people as well. Once you get all your files converted, fire up the buggy Creation Kit. I've been using the lord of the rings soundtracks and transcoding mp3 (v0) to wav and the quality is fine. ![]() If you really feel strongly enough about the quality loss that your ears likely aren't able to discern than re-rip that album or redownload it in flac and start from there. Some people will complain about transcoding an mp3 to wav, but it's not a big deal for something like this. I use a windows program called dbpoweramp. To get started you will want to convert all your desired audio files to the wav format. I go one step further and create my own plugin folder with folders for explore, battle, dungeon, etc. For organizational purposes put the files in "data/music/". With the method I'm using, you can name your files whatever you want. I didn't delve much into changing the music pre-CK but it seemed like it relied on naming files in a specific way to effectively override what was in the bsa. In fact, the creation kit only allows you to add new music tracks in the. You can add all your music to the game as wav files. ![]() If there's a post out there already covering this, I apoligize. Seems to be a lot of confusion on replacing/adding music in Skyrim using the creation kit. ![]()
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